My First Sprite Sheet and Game Progress

So, I have been gone for a while and I just wanted to put my story out there as to why. I am not one to blog or use social media but in today’s world that will hold you back if you do not learn to adapt.

First off I wanted to talk about the new skill I learned. Just last night I created my first sprite sheet!

It is a very simple design but it helped me get through this slump I have been in and I wanted to share it with the internet just in case it could be useful to someone out there.

My First Sprite Sheet!
Here is the sprite sheet being used. 

I would like to thank MortMort on YouTube for creating a great tutorial which I will link in this blog post. 

https://www.youtube.com/watch?v=8o16EmvSyNg

Onto my second topic, my current game development situation. I, unfortunately, bit off more than I could chew. I did the exact thing that everyone from the industry said not to and I tried to create something that was way too big in scope.

After months of overthinking, redesigning, adding, and removing ideas from my project it became too much for me to handle and I quit working on it. 

My wife has been a huge inspiration to me and without her, I would not have been able to get through that weird block type thing that was happening to me. I call it a block but I am not actually sure what was going on. What I would do is think of a mechanic to add to my game, I would work on it for a few weeks but ultimately lack the ability to execute it correctly, scrap the idea, think of a new one, and continue the cycle over and over again. 

Well, the time has come for me to start this thing up again with a smaller scope which will be more in tune to the skills I currently have. I am basically Porky Pig right now in the sense of not being able to say a word because of a stutter so instead, I will say something that is close enough.

Thanks for listening to my rambling. Also, thank you for taking the time to drop by 🙂 There isn’t much here but I am changing that going forward. 

See you around. 

Website Update and NG Prototype

I have majorly updated the website with a lot of media dealing with all the projects I have worked on in the past. I am missing a few from my RPG Maker days but I am digging through my portable hard drive to try and locate them. I should be able to update them shortly.

I  have some great news! I was able to get a working prototype of Nations of Glitch and make a gameplay video of it 🙂 Enjoy.

General Information Added

I have decided that not only is it important to show the current progress of what I am working on but it is important to also show what I have worked on in the past.

I have added three links to the main page, Helicopter Cave Pilot, Glitch Nation, and Tower of Destiny. Each game has been a joy to work on and each has their own different feel for how the game plays. It is very interesting to me seeing the progression I have made with my programming and level design skills from the first game I have ever made (Helicopter Cave Pilot) up to the current one I am working on (Current Title: Bare Bones).