I have decided that not only is it important to show the current progress of what I am working on but it is important to also show what I have worked on in the past.
I have added three links to the main page, Helicopter Cave Pilot, Glitch Nation, and Tower of Destiny. Each game has been a joy to work on and each has their own different feel for how the game plays. It is very interesting to me seeing the progression I have made with my programming and level design skills from the first game I have ever made (Helicopter Cave Pilot) up to the current one I am working on (Current Title: Bare Bones).
Development has taken a slight turn and I had to scrap the enemies at this point. The reason is because I created a custom script that controls the player but it seemed to be interfering with the gravity in the game. This was becoming an issue because as I would create stairs and ramps the player would start to float when interacting with them. Instead of delving into my code to locate the issue I decided to deactivate it all together and continue with the more interesting aspects of the game such as an inventory system, locked doors, switches, etc.
I was able to add a roughly designed a GUIBox with a message that pops up when you can’t enter an area due to a locked gate. I then added a switch that the player walks on and activates that will trigger the gate to open.
What awaits the player on the other side of the gate?
It’s a treasure chest, that opens.