After a few hours of research I found out how to implement pathfinding for the enemies. I added a wall to see if the enemies would go around it, the results were much better than I expected.
Work had began on a new project that is a top-down survival shooter. The project is in the bare bones framework stage but I thought uploading the progress of the game would be good thing. Here is a short clip of The damage system being implemented and tinkered with.