Development has taken a slight turn and I had to scrap the enemies at this point. The reason is because I created a custom script that controls the player but it seemed to be interfering with the gravity in the game. This was becoming an issue because as I would create stairs and ramps the player would start to float when interacting with them. Instead of delving into my code to locate the issue I decided to deactivate it all together and continue with the more interesting aspects of the game such as an inventory system, locked doors, switches, etc.
I was able to add a roughly designed a GUIBox with a message that pops up when you can’t enter an area due to a locked gate. I then added a switch that the player walks on and activates that will trigger the gate to open.
What awaits the player on the other side of the gate?
It’s a treasure chest, that opens.