Unnamed Platformer – Update #3

The platform game I am working on is making some progress, though slow. I kind of updated the graphics a little to get a better idea of what I want the visuals to look like.

I added a monster, though he just sits there, who can hurt the player. I would like to eventually have him spawn off the screen and when the player gets into a trigger zone the enemy would start to chase him. I am having an issue figuring out how to switch scenes for the interior house sections. Instead, I did a really messy transition so eventually I will work on that, but for now, I wanted to get the bad guy created.

Let me know what you think in the comments below. If you have a suggestion on how to fix the transitions for the exterior to the interior of the houses, please let me know.


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